Structured Make Believe leads to listening skills
Make
believe was a game I played as a child. With siblings, friends, or even by
myself, I would imagine epic battles and fantastical adventures. My siblings and
I battled fierce enemies with our martial skills. My friends and I started a
Jedi temple and fought to uphold the noble traditions of the Jedi ways. When on
my own I would explore untamed and dangerous wilds, armed only with my wits and
trusty plastic sword.
As an
adult, social norms dictate that I am not permitted to spend hours in my
backyard or a nearby park with a plastic sword or lightsaber, battling
invisible enemies or stalking dangerous predators. There is still a part of me
that wants to though. There is a desire to conquer, to explore, and to
adventure.
I
believe that there are many others who feel this same way. It’s part of why
video games are so popular, I think. I also believe this has given rise to the
recent popularity of Dungeons and Dragons. And with the 5th edition
rules set being so inclusive, more and more people have begun playing in
structured make believe.
“Structured
make believe” makes it sound so boring, but D&D has become a big part of my
life. I am currently running two games at home and I play almost every week at
a nearby store. I’ve found it a fantastic outlet for some my creativity. Fun
characters, dangerous adventures, and elaborate stories have filled my mind
these last few years.
And as
a Parent Gamer, I’ve had to schedule my time appropriately. My wife graciously
take’s over baby duty during D&D sessions but there are times when I have
to play or DM while holding my daughter. She’s cute but she makes rolling dice
much more difficult.
Great listening skills |
This
part of my life has become such a fun pastime that I cannot wait to share it
with my daughter. I’ve purchased several books to read to her, the ABCs of D&D for example, and I spend lots of time telling her story ideas and
debating character pros-and-cons with her. She’s a great listener.
My
advice for parents of gamers today is difficult: If you want to connect
with your kids and get them to talk to you about things you care about, you
have to talk about things they care about first.
There’s
a funny comic, Fowl Language by Brian Gordon, that demonstrates a parent of
gamer/gamer dynamic perfectly. It shows a child talking about Minecraft and a
parent telling the child to expand his horizons but both only hear “Blah, blah,
blah.”
My
parents were very good at this practice growing up. My dad played Pokémon and
other video games with me as a child and even now plays D&D with me. This gave us a fantastic connection and allowed him to discuss things he wanted to talk about too. I
challenge the parents of gamers to try the same.
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